3 using System.Collections.Generic;
4 using SiliconStudio.Core;
5 using SiliconStudio.Core.Serialization.Contents;
7 namespace SiliconStudio.
Paradox.Assets.Materials
12 [ContentSerializer(typeof(DataContentSerializer<LayeredMaterial>))]
13 [DataContract(
"LayeredMaterial")]
19 public List<MaterialDescription> Layers {
get; set; }
34 Layers =
new List<MaterialDescription>();
Material with multiple layers that will be mixed at runtime in the shader