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KeyEventArgs.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Paradox.Input;
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using
SiliconStudio.Paradox.UI.Events;
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namespace
SiliconStudio.
Paradox
.UI
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{
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/// <summary>
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/// The arguments associated to an key event.
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/// </summary>
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internal
class
KeyEventArgs :
RoutedEventArgs
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{
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/// <summary>
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/// The key that triggered the event.
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/// </summary>
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public
Keys
Key {
get
;
internal
set; }
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/// <summary>
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/// A reference to the input system that can be used to check the status of the other keys.
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/// </summary>
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public
InputManagerBase
Input {
get
;
internal
set; }
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}
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}
SiliconStudio.Paradox.Input.Keys
Keys
Enumeration for keys.
Definition:
Keys.cs:8
SiliconStudio.Paradox.UI.Events.RoutedEventArgs
Contains state information and event data associated with a routed event.
Definition:
RoutedEventArgs.cs:10
SiliconStudio.Paradox.Input.InputManagerBase
Interface for input management system, including keyboard, mouse, gamepads and touch.
Definition:
InputManagerBase.cs:20
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.UI
KeyEventArgs.cs
Generated on Sat Dec 20 2014 21:52:03 for Paradox Game Engine by
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