Paradox Game Engine  v1.0.0 beta06
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ImageOrientation.cs
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1 namespace SiliconStudio.Paradox.Graphics
2 {
3  /// <summary>
4  /// Defines the possible rotations to apply on image regions.
5  /// </summary>
6  public enum ImageOrientation
7  {
8  /// <summary>
9  /// The image region is taken as is.
10  /// </summary>
11  AsIs = 0,
12 
13  /// <summary>
14  /// The image is rotated of the 90 degrees (clockwise) in the source texture.
15  /// </summary>
16  Rotated90 = 1,
17  }
18 }
The image is rotated of the 90 degrees (clockwise) in the source texture.
ImageOrientation
Defines the possible rotations to apply on image regions.