3 using SiliconStudio.Core.Mathematics;
4 using SiliconStudio.Paradox.Games;
6 namespace SiliconStudio.
Paradox.UI
24 void UpdateWorldMatrix(ref
Matrix parentWorldMatrix,
bool parentWorldChanged);
30 void UpdateElementState(
int elementBias);
36 void UpdateUISystemReference(
UISystem system);
Interface for the update of the UIElements.
Current timing used for variable-step (real time) or fixed-step (game time) games.
Interface of the UI system.
Represents a 4x4 mathematical matrix.