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IShaderMixinBuilder.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Shaders
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{
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/// <summary>
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/// Interface to be implemented for dynamic mixin generation.
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/// </summary>
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public
interface
IShaderMixinBuilder
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{
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/// <summary>
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/// Generates a mixin.
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/// </summary>
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/// <param name="mixinTree">The mixin tree.</param>
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/// <param name="context">The context.</param>
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void
Generate(
ShaderMixinSourceTree
mixinTree,
ShaderMixinContext
context);
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}
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}
SiliconStudio.Paradox.Shaders.ShaderMixinSourceTree
Contains a tree of ShaderMixinSource.
Definition:
ShaderMixinSourceTree.cs:12
SiliconStudio.Paradox.Shaders.ShaderMixinContext
A context used when mixin ShaderSource.
Definition:
ShaderMixinContext.cs:16
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.IShaderMixinBuilder
Interface to be implemented for dynamic mixin generation.
Definition:
IShaderMixinBuilder.cs:8
sources
engine
SiliconStudio.Paradox.Shaders
IShaderMixinBuilder.cs
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1.8.7