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IGraphicsDeviceManager.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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//
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace
SiliconStudio.
Paradox
.Games
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{
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/// <summary>
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/// Defines the interface for an object that manages a GraphicsDevice.
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/// </summary>
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public
interface
IGraphicsDeviceManager
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{
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/// <summary>
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/// Starts the drawing of a frame.
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/// </summary>
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/// <returns><c>true</c> if XXXX, <c>false</c> otherwise</returns>
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bool
BeginDraw();
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/// <summary>
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/// Called to ensure that the device manager has created a valid device.
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/// </summary>
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void
CreateDevice();
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/// <summary>
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/// Called by the game at the end of drawing; if requested, presents the final rendering.
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/// </summary>
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void
EndDraw(
bool
present);
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}
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}
SiliconStudio.Paradox.Games.IGraphicsDeviceManager
Defines the interface for an object that manages a GraphicsDevice.
Definition:
IGraphicsDeviceManager.cs:29
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Games
IGraphicsDeviceManager.cs
Generated on Sat Dec 20 2014 21:51:44 for Paradox Game Engine by
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