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IFontImporter.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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//
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// -----------------------------------------------------------------------------
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// The following code is a port of MakeSpriteFont from DirectXTk
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// -----------------------------------------------------------------------------
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the
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// software, you accept this license. If you do not accept the license, do not
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// use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to
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// the software.
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// A "contributor" is any person that distributes its contribution under this
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// license.
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// "Licensed patents" are a contributor's patent claims that read directly on
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// its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the
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// license conditions and limitations in section 3, each contributor grants
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// you a non-exclusive, worldwide, royalty-free copyright license to reproduce
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// its contribution, prepare derivative works of its contribution, and
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// distribute its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license
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// conditions and limitations in section 3, each contributor grants you a
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// non-exclusive, worldwide, royalty-free license under its licensed patents to
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// make, have made, use, sell, offer for sale, import, and/or otherwise dispose
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// of its contribution in the software or derivative works of the contribution
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// in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any
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// contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that
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// you claim are infringed by the software, your patent license from such
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// contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all
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// copyright, patent, trademark, and attribution notices that are present in the
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// software.
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// (D) If you distribute any portion of the software in source code form, you
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// may do so only under this license by including a complete copy of this
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// license with your distribution. If you distribute any portion of the software
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// in compiled or object code form, you may only do so under a license that
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// complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The
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// contributors give no express warranties, guarantees or conditions. You may
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// have additional consumer rights under your local laws which this license
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// cannot change. To the extent permitted under your local laws, the
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// contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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//--------------------------------------------------------------------
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using
System
;
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using
System.Collections.Generic;
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namespace
SiliconStudio.
Paradox
.Assets.SpriteFont.Compiler
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{
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// Importer interface allows the conversion tool to support multiple source font formats.
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internal
interface
IFontImporter
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{
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/// <summary>
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/// Import Glyph and Bitmap of a sprite font asset.
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/// </summary>
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/// <param name="options">The sprite font asset to import</param>
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/// <param name="characters">The character set to import</param>
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void
Import(SpriteFontAsset options,
List<char>
characters);
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IEnumerable<Glyph>
Glyphs {
get
; }
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float
LineSpacing {
get
; }
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float
BaseLine {
get
; }
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
List< char >
IEnumerable
sources
engine
SiliconStudio.Paradox.Assets
SpriteFont
Compiler
IFontImporter.cs
Generated on Sat Dec 20 2014 21:51:34 for Paradox Game Engine by
1.8.7