Paradox Game Engine  v1.0.0 beta06
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IFileSynchronizable.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.IO;
4 
5 namespace SiliconStudio.Assets
6 {
7  /// <summary>
8  /// Identify an object that is associated with an anchor file on the disk where all the <see cref="UPath"/> members of this
9  /// instance are relative to the <see cref="FullPath"/> of this instance.
10  /// </summary>
11  public interface IFileSynchronizable : IDirtyable
12  {
13  /// <summary>
14  /// Gets the full path on disk where this instance is stored.
15  /// </summary>
16  /// <value>The full path.</value>
17  UFile FullPath { get; }
18  }
19 }
Identify an object that is associated with an anchor file on the disk where all the UPath members of ...
An interface that tags if an object is dirty.
Definition: IDirtyable.cs:8
Defines a normalized file path. See UPath for details. This class cannot be inherited.
Definition: UFile.cs:13