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IElementRendererFactory.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.UI.Renderers
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{
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/// <summary>
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/// A factory that can create <see cref="ElementRenderer"/>s.
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/// </summary>
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public
interface
IElementRendererFactory
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{
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/// <summary>
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/// Try to create a renderer for the specified element.
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/// </summary>
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/// <param name="element">The element to render</param>
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/// <returns>An instance of renderer that can render it.</returns>
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ElementRenderer
TryCreateRenderer(
UIElement
element);
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}
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}
SiliconStudio.Paradox.UI.UIElement
Provides a base class for all the User Interface elements in Paradox applications.
Definition:
UIElement.cs:21
SiliconStudio.Paradox.UI.Renderers.IElementRendererFactory
A factory that can create ElementRenderers.
Definition:
IElementRendererFactory.cs:8
SiliconStudio.Paradox.UI.Renderers.ElementRenderer
Base class for UI element renderers
Definition:
ElementRenderer.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.UI
Renderers
IElementRendererFactory.cs
Generated on Sat Dec 20 2014 21:52:04 for Paradox Game Engine by
1.8.7