Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
IEffectParameterValueGenerator.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 using SiliconStudio.Paradox.Effects;
5 
6 namespace SiliconStudio.Paradox.Assets.Effect
7 {
8  /// <summary>
9  /// Generates values for a specific key.
10  /// </summary>
12  {
13  /// <summary>
14  /// Generates the values for the specified key.
15  /// </summary>
16  /// <param name="key">The key.</param>
17  /// <returns>An enumeration of values for the specified key.</returns>
18  IEnumerable<object> GenerateValues(ParameterKey key);
19 
20  /// <summary>
21  /// Adds a new value for the specified key.
22  /// </summary>
23  /// <param name="key">The key.</param>
24  /// <param name="value">The value.</param>
25  void AddValue(ParameterKey key, object value);
26  }
27 }
Key of an effect parameter.
Definition: ParameterKey.cs:15