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IEffectParameterValueGenerator.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Paradox.Effects;
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namespace
SiliconStudio.
Paradox
.Assets.Effect
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{
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/// <summary>
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/// Generates values for a specific key.
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/// </summary>
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public
interface
IEffectParameterValueGenerator
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{
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/// <summary>
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/// Generates the values for the specified key.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <returns>An enumeration of values for the specified key.</returns>
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IEnumerable<object>
GenerateValues(
ParameterKey
key);
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/// <summary>
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/// Adds a new value for the specified key.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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void
AddValue(
ParameterKey
key,
object
value);
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}
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}
SiliconStudio.Paradox.Effects.ParameterKey
Key of an effect parameter.
Definition:
ParameterKey.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Assets.Effect.IEffectParameterValueGenerator
Generates values for a specific key.
Definition:
IEffectParameterValueGenerator.cs:11
IEnumerable
sources
engine
SiliconStudio.Paradox.Assets
Effect
IEffectParameterValueGenerator.cs
Generated on Sat Dec 20 2014 21:51:30 for Paradox Game Engine by
1.8.7