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IContentSerializer.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Threading.Tasks;
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namespace
SiliconStudio.Core.Serialization.Contents
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{
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public
interface
IContentSerializer
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{
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Type SerializationType {
get
; }
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Type ActualType {
get
; }
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//void PreloadReferences(ContentSerializerContext executor, List<PackageObjectReference> references);
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//bool CanSerializeContext(ContentSerializerContext executor);
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//void Serialize(ContentSerializerExecutorBase executor, ref object obj/*, ref object intermediateData*/);
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void
Serialize
(
ContentSerializerContext
context,
SerializationStream
stream, ref
object
obj);
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object
Construct(
ContentSerializerContext
context);
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}
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public
interface
IContentSerializer
<T> :
IContentSerializer
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{
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void
Serialize
(
ContentSerializerContext
context,
SerializationStream
stream, ref T obj);
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}
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}
SiliconStudio.Core.Serialization.Serialize
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Core.Serialization.Contents.ContentSerializerContext
Definition:
ContentSerializerContext.cs:18
SiliconStudio.Core.Serialization.SerializationStream
Base class for implementation of SerializationStream.
Definition:
SerializationStream.cs:25
SiliconStudio.Core.Serialization.Contents.IContentSerializer
Definition:
IContentSerializer.cs:11
sources
common
core
SiliconStudio.Core.Serialization
Serialization
Contents
IContentSerializer.cs
Generated on Sat Dec 20 2014 21:51:06 for Paradox Game Engine by
1.8.7