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IContentReference.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.Serialization
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{
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/// <summary>
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/// An interface that provides a reference to an asset.
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/// </summary>
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public
interface
IContentReference
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{
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/// <summary>
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/// Gets the asset unique identifier.
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/// </summary>
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/// <value>The identifier.</value>
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Guid Id {
get
; }
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/// <summary>
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/// Gets the location.
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/// </summary>
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/// <value>The location.</value>
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string
Location {
get
; }
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}
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/// <summary>
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/// A typed <see cref="IContentReference"/>
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/// </summary>
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public
interface
ITypedContentReference
:
IContentReference
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{
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/// <summary>
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/// Gets the type of this content reference.
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/// </summary>
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/// <value>The type.</value>
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Type Type {
get
; }
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Core.Serialization.ITypedContentReference
A typed IContentReference
Definition:
IContentReference.cs:29
SiliconStudio.Core.Serialization.IContentReference
An interface that provides a reference to an asset.
Definition:
IContentReference.cs:10
sources
common
core
SiliconStudio.Core.Serialization
Serialization
IContentReference.cs
Generated on Sat Dec 20 2014 21:51:07 for Paradox Game Engine by
1.8.7