Paradox Game Engine  v1.0.0 beta06
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ICollector.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core
4 {
5  /// <summary>
6  /// Interface ICollectorHolder for an instance that can collect other instance.
7  /// </summary>
8  public interface ICollectorHolder
9  {
10  /// <summary>
11  /// Gets the collector.
12  /// </summary>
13  /// <value>The collector.</value>
14  ObjectCollector Collector { get; }
15  }
16 }
17 
Interface ICollectorHolder for an instance that can collect other instance.
Definition: ICollector.cs:8
A struct to dispose IDisposable, IReferencable instances and allocated unmanaged memory.