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IActionItem.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.ActionStack
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{
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/// <summary>
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/// Base interface for action items.
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/// </summary>
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public
interface
IActionItem
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{
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/// <summary>
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/// Gets or sets the name of the current action.
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/// </summary>
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string
Name {
get
; set; }
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/// <summary>
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/// Gets an unique identifier of the action, per instance.
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/// </summary>
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Guid Identifier {
get
; }
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/// <summary>
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/// Gets or sets whether this action as already been saved when evaluating the dirtiness of an object.
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/// </summary>
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bool
IsSaved {
get
; set; }
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/// <summary>
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/// Gets whether this action is currently done. Modified when invoking <see cref="Undo"/> or <see cref="Redo"/>.
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/// </summary>
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bool
IsDone {
get
; }
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/// <summary>
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/// Gets whether this action has been frozen with the <see cref="Freeze"/> method.
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/// </summary>
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bool
IsFrozen {
get
; }
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/// <summary>
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/// Freezes this ActionItem. A frozen action item can't be undone anymore and should have freed the resources stored for undo actions
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/// </summary>
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void
Freeze();
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/// <summary>
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/// Undo the action.
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/// </summary>
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void
Undo();
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/// <summary>
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/// Redo the action.
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/// </summary>
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void
Redo();
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.ActionStack.IActionItem
Base interface for action items.
Definition:
IActionItem.cs:10
sources
common
presentation
SiliconStudio.ActionStack
IActionItem.cs
Generated on Sat Dec 20 2014 21:51:13 for Paradox Game Engine by
1.8.7