Paradox Game Engine  v1.0.0 beta06
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HitResult.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Mathematics;
4 
5 namespace SiliconStudio.Paradox.Physics
6 {
7  public struct HitResult
8  {
9  #region Constants and Fields
10 
12 
13  public Vector3 Normal;
14 
15  public Vector3 Point;
16 
17  public bool Succeeded;
18 
19  #endregion
20  }
21 }
Represents a three dimensional mathematical vector.
Definition: Vector3.cs:42
using SiliconStudio.Paradox. Physics