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HitResult.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Mathematics;
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namespace
SiliconStudio.
Paradox
.
Physics
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{
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public
struct
HitResult
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{
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#region Constants and Fields
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public
Collider
Collider
;
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public
Vector3
Normal
;
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public
Vector3
Point
;
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public
bool
Succeeded
;
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#endregion
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}
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}
SiliconStudio.Paradox.Physics.Collider
Definition:
Collider.cs:10
SiliconStudio.Paradox.Physics.HitResult.Normal
Vector3 Normal
Definition:
HitResult.cs:13
SiliconStudio.Core.Mathematics.Vector3
Represents a three dimensional mathematical vector.
Definition:
Vector3.cs:42
SiliconStudio.Paradox.Physics.HitResult.Succeeded
bool Succeeded
Definition:
HitResult.cs:17
SiliconStudio.Paradox.Physics.HitResult.Collider
Collider Collider
Definition:
HitResult.cs:11
SiliconStudio.Paradox.Physics.HitResult.Point
Vector3 Point
Definition:
HitResult.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
SiliconStudio.Paradox.Physics.HitResult
Definition:
HitResult.cs:7
sources
engine
SiliconStudio.Paradox.Physics
HitResult.cs
Generated on Sat Dec 20 2014 21:51:57 for Paradox Game Engine by
1.8.7