Paradox Game Engine  v1.0.0 beta06
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Guids.cs
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1 // Guids.cs
2 // MUST match guids.h
3 using System;
4 
5 namespace SiliconStudio.Paradox.VisualStudio
6 {
7  internal static class GuidList
8  {
9  public const string guidParadox_VisualStudio_PackagePkgString = "c26b1ce9-bbab-497b-98ad-67e93a2037d1";
10  public const string guidParadox_VisualStudio_PackageCmdSetString = "12225fdc-b608-43d7-9c75-e8b845984494";
11  public const string guidToolWindowPersistanceString = "ddd10155-9f63-4694-95ce-c7ba2d74ad46";
12 
13  public const string guidParadox_VisualStudio_ShaderKeyFileGenerator = "BA7DB143-D0D6-4C7C-B545-1DCEDDB763FB";
14 
15  public const string guidParadox_VisualStudio_DataCodeGenerator = "52FCBA1A-42F7-4DBA-B543-C19E921EC203";
16 
17  public static readonly Guid guidParadox_VisualStudio_PackageCmdSet = new Guid(guidParadox_VisualStudio_PackageCmdSetString);
18 
19  public const string vsContextGuidVCSProject = "{FAE04EC1-301F-11D3-BF4B-00C04F79EFBC}";
20  };
21 }