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GraphicsResourceBase.OpenGL.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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#if SILICONSTUDIO_PARADOX_GRAPHICS_API_OPENGL
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using
System
;
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using
System.Runtime.InteropServices;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// GraphicsResource class
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/// </summary>
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public
partial class
GraphicsResourceBase
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{
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internal
int
resourceId;
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private
void
Initialize()
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{
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}
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internal
int
ResourceId
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{
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get
{
return
resourceId; }
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}
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/// <summary>
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/// Called when graphics device has been detected to be internally destroyed.
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/// </summary>
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protected
internal
virtual
void
OnDestroyed()
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{
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// If GL context is lost, set resource id to 0, as OpenGL destroys everything with it
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resourceId = 0;
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}
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/// <summary>
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/// Called when graphics device has been recreated.
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/// </summary>
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/// <returns>True if item transitionned to a <see cref="GraphicsResourceLifetimeState.Active"/> state.</returns>
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protected
internal
virtual
bool
OnRecreate()
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{
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return
false
;
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}
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protected
virtual
void
DestroyImpl()
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{
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}
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}
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}
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#endif
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Graphics
OpenGL
GraphicsResourceBase.OpenGL.cs
Generated on Sat Dec 20 2014 21:51:51 for Paradox Game Engine by
1.8.7