Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
GraphicsFactory.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Core;
4
5
namespace
SiliconStudio.
Paradox
.Graphics
6
{
7
/// <summary>
8
/// Root factory for all Graphics components.
9
/// </summary>
10
public
class
GraphicsFactory
:
ComponentBase
11
{
12
/// <summary>
13
/// GraphicsApi key.
14
/// TODO not the best place to store this identifier. Move it to GraphicsFactory?
15
/// </summary>
16
public
const
string
GraphicsApi =
"GraphicsApi"
;
17
}
18
}
SiliconStudio.Core.ComponentBase
Base class for a framework component.
Definition:
ComponentBase.cs:12
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.GraphicsFactory
Root factory for all Graphics components.
Definition:
GraphicsFactory.cs:10
sources
engine
SiliconStudio.Paradox.Graphics
GraphicsFactory.cs
Generated on Sat Dec 20 2014 21:51:50 for Paradox Game Engine by
1.8.7