Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
GraphicsDeviceManagerProfilingKeys.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Core.Diagnostics;
4
5
namespace
SiliconStudio.
Paradox
.Games
6
{
7
/// <summary>
8
/// Profiling keys for <see cref="GraphicsDeviceManager"/>.
9
/// </summary>
10
public
static
class
GraphicsDeviceManagerProfilingKeys
11
{
12
public
static
readonly
ProfilingKey
GraphicsDeviceManager
=
new
ProfilingKey
(
"GraphicsDeviceManager"
);
13
14
/// <summary>
15
/// Profiling graphics device initialization.
16
/// </summary>
17
public
static
readonly
ProfilingKey
CreateDevice =
new
ProfilingKey
(
GraphicsDeviceManager
,
"CreateGraphicsDevice"
);
18
}
19
}
SiliconStudio.Paradox.Games.GraphicsDeviceManagerProfilingKeys
Profiling keys for GraphicsDeviceManager.
Definition:
GraphicsDeviceManagerProfilingKeys.cs:10
SiliconStudio.Core.Diagnostics.ProfilingKey
A key to identify a specific profile.
Definition:
ProfilingKey.cs:11
SiliconStudio.Paradox.Games.GraphicsDeviceManager
Manages the GraphicsDevice lifecycle.
Definition:
GraphicsDeviceManager.cs:35
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Games
GraphicsDeviceManagerProfilingKeys.cs
Generated on Sat Dec 20 2014 21:51:44 for Paradox Game Engine by
1.8.7