Paradox Game Engine  v1.0.0 beta06
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GraphicsDeviceManagerProfilingKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Diagnostics;
4 
5 namespace SiliconStudio.Paradox.Games
6 {
7  /// <summary>
8  /// Profiling keys for <see cref="GraphicsDeviceManager"/>.
9  /// </summary>
11  {
12  public static readonly ProfilingKey GraphicsDeviceManager = new ProfilingKey("GraphicsDeviceManager");
13 
14  /// <summary>
15  /// Profiling graphics device initialization.
16  /// </summary>
17  public static readonly ProfilingKey CreateDevice = new ProfilingKey(GraphicsDeviceManager, "CreateGraphicsDevice");
18  }
19 }
A key to identify a specific profile.
Definition: ProfilingKey.cs:11