Paradox Game Engine  v1.0.0 beta06
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GraphicsDevice.cs File Reference

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Classes

class  SiliconStudio.Paradox.Graphics.GraphicsDevice
 Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class. More...
 

Namespaces

package  SiliconStudio.Paradox.Graphics