3 using SiliconStudio.Core.Mathematics;
9 internal BulletSharp.GearConstraint InternalGearConstraint;
19 get {
return InternalGearConstraint.AxisA; }
20 set { InternalGearConstraint.AxisA = value; }
31 get {
return InternalGearConstraint.AxisB; }
32 set { InternalGearConstraint.AxisB = value; }
43 get {
return InternalGearConstraint.Ratio; }
44 set { InternalGearConstraint.Ratio = value; }
Represents a three dimensional mathematical vector.
using SiliconStudio.Paradox. Physics