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GameUnhandledExceptionEventArgs.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Games
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{
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public
class
GameUnhandledExceptionEventArgs
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameUnhandledExceptionEventArgs"/> class.
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/// </summary>
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/// <param name="exceptionObject">The exception object.</param>
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/// <param name="isTerminating">if set to <c>true</c> [is terminating].</param>
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public
GameUnhandledExceptionEventArgs
(
object
exceptionObject,
bool
isTerminating)
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{
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ExceptionObject = exceptionObject;
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IsTerminating = isTerminating;
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}
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/// <summary>
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/// Gets the unhandled exception object.
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/// </summary>
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/// <value>
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/// The unhandled exception object.
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/// </value>
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public
object
ExceptionObject {
get
;
private
set; }
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/// <summary>
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/// Gets a value indicating whether the CLR is terminating.
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/// </summary>
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/// <value>
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/// <c>true</c> if CLR is terminating; otherwise, <c>false</c>.
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/// </value>
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public
bool
IsTerminating {
get
;
private
set; }
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}
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}
SiliconStudio.Paradox.Games.GameUnhandledExceptionEventArgs
Definition:
GameUnhandledExceptionEventArgs.cs:5
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Games.GameUnhandledExceptionEventArgs.GameUnhandledExceptionEventArgs
GameUnhandledExceptionEventArgs(object exceptionObject, bool isTerminating)
Initializes a new instance of the GameUnhandledExceptionEventArgs class.
Definition:
GameUnhandledExceptionEventArgs.cs:12
sources
engine
SiliconStudio.Paradox.Games
GameUnhandledExceptionEventArgs.cs
Generated on Sat Dec 20 2014 21:51:44 for Paradox Game Engine by
1.8.7