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GameProfilingKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Diagnostics;
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namespace
SiliconStudio.
Paradox
.Games
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{
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/// <summary>
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/// Keys used for profiling the game class.
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/// </summary>
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public
static
class
GameProfilingKeys
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{
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public
static
readonly
ProfilingKey
Game
=
new
ProfilingKey
(
"Game"
);
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/// <summary>
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/// Profiling initialization of a Game instance.
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/// </summary>
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public
static
readonly
ProfilingKey
GameInitialize =
new
ProfilingKey
(
Game
,
"Initialize"
);
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/// <summary>
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/// Profiling load content of a Game instance.
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/// </summary>
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public
static
readonly
ProfilingKey
GameLoadContent =
new
ProfilingKey
(
Game
,
"LoadContent"
);
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/// <summary>
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/// Profiling initialization of a <see cref="IGameSystemBase"/>.
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/// </summary>
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public
static
readonly
ProfilingKey
GameSystemInitialize =
new
ProfilingKey
(
Game
,
"GameSystem.Initialize"
);
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/// <summary>
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/// Profiling LoadContent of a <see cref="IGameSystemBase"/>.
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/// </summary>
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public
static
readonly
ProfilingKey
GameSystemLoadContent =
new
ProfilingKey
(
Game
,
"GameSystem.LoadContent"
);
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/// <summary>
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/// Profiling Draw() method of a <see cref="GameBase"/>. This profiling is only used through markers published every seconds.
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/// </summary>
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public
static
readonly
ProfilingKey
GameDraw =
new
ProfilingKey
(
Game
,
"Draw"
);
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/// <summary>
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/// Profiling EndDraw() method of a <see cref="GameBase"/>. This profiling is only used through markers published every seconds.
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/// </summary>
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public
static
readonly
ProfilingKey
GameEndDraw =
new
ProfilingKey
(
Game
,
"EndDraw"
);
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/// <summary>
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/// Profiling Update() method of a <see cref="GameBase"/>. This profiling is only used through markers published every seconds.
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/// </summary>
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public
static
readonly
ProfilingKey
GameUpdate =
new
ProfilingKey
(
Game
,
"Update"
);
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/// <summary>
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/// Profiling Draw() method of a <see cref="GameBase"/>. This profiling is only used through markers published every seconds.
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/// </summary>
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public
static
readonly
ProfilingKey
GameDrawFPS =
new
ProfilingKey
(
Game
,
"DrawFPS"
,
ProfilingKeyFlags
.
Log
);
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/// <summary>
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/// Profiling Object Database initialization.
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/// </summary>
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public
static
readonly
ProfilingKey
ObjectDatabaseInitialize =
new
ProfilingKey
(
Game
,
"ObjectDatabase.Initialize"
);
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/// <summary>
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/// Profiling Entity processors initialization.
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/// </summary>
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public
static
readonly
ProfilingKey
EntityProcessorInitialize =
new
ProfilingKey
(
Game
,
"EntityProcessor.Initialize"
);
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}
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}
SiliconStudio.Core.Diagnostics.ProfilingKey
A key to identify a specific profile.
Definition:
ProfilingKey.cs:11
SiliconStudio.Paradox.Games.GameProfilingKeys
Keys used for profiling the game class.
Definition:
GameProfilingKeys.cs:10
SiliconStudio.Paradox.Game
Main Game class system.
Definition:
Game.cs:32
SiliconStudio.Paradox.Games.GameBase.Log
readonly ILogger Log
Definition:
GameBase.cs:72
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Core.Diagnostics.ProfilingKeyFlags
ProfilingKeyFlags
Definition:
ProfilingKeyFlags.cs:8
sources
engine
SiliconStudio.Paradox.Games
GameProfilingKeys.cs
Generated on Sat Dec 20 2014 21:51:44 for Paradox Game Engine by
1.8.7