23 #if SILICONSTUDIO_PLATFORM_WINDOWS_RUNTIME 
   24 using System.Collections.Generic;
 
   26 using SiliconStudio.Paradox.Graphics;
 
   27 using Windows.ApplicationModel;
 
   29 namespace SiliconStudio.
Paradox.Games
 
   31     internal class GamePlatformWindowsRuntime : GamePlatform
 
   33         public GamePlatformWindowsRuntime(GameBase game) : base(game)
 
   37         public override string DefaultAppDirectory
 
   41                 return Package.Current.InstalledLocation.Path;
 
   45         internal override GameWindow[] GetSupportedGameWindows()
 
   47             return new GameWindow[]
 
   49                 new GameWindowWindowsRuntimeSwapChainPanel(),
 
   53         public override List<GraphicsDeviceInformation> FindBestDevices(GameGraphicsParameters preferredParameters)
 
   55             var graphicsDeviceInfos = base.FindBestDevices(preferredParameters);
 
   58             if (graphicsDeviceInfos.Count == 0)
 
   60                 var graphicsAdapter = GraphicsAdapterFactory.Adapters[0];
 
   63                 foreach (var featureLevel 
in preferredParameters.PreferredGraphicsProfile)
 
   66                     if (graphicsAdapter.IsProfileSupported(featureLevel))
 
   68                         var deviceInfo = 
new GraphicsDeviceInformation
 
   70                                                  Adapter = graphicsAdapter,
 
   72                                                  PresentationParameters =
 
   74                                                          MultiSampleCount = MSAALevel.None,
 
   75                                                          IsFullScreen = preferredParameters.IsFullScreen,
 
   76                                                          PresentationInterval = preferredParameters.SynchronizeWithVerticalRetrace ? PresentInterval.One : PresentInterval.Immediate,
 
   77                                                          DeviceWindowHandle =  MainWindow.NativeWindow,
 
   85                         var displayMode = 
new DisplayMode(
PixelFormat.B8G8R8A8_UNorm, gameWindow.ClientBounds.Width, gameWindow.ClientBounds.Height, 
new Rational(60, 1));
 
   86                         AddDevice(displayMode, deviceInfo, preferredParameters, graphicsDeviceInfos);
 
   94             return graphicsDeviceInfos;
 
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities. 
 
PixelFormat
Defines various types of pixel formats.