Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
GamePlatformDesktop.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP
24 using System;
25 using System.IO;
26 using System.Reflection;
27 
28 namespace SiliconStudio.Paradox.Games
29 {
30  internal class GamePlatformDesktop : GamePlatform
31  {
32  public GamePlatformDesktop(GameBase game) : base(game)
33  {
34  IsBlockingRun = true;
35  }
36 
37  public override string DefaultAppDirectory
38  {
39  get
40  {
41  var assemblyUri = new Uri(Assembly.GetEntryAssembly().CodeBase);
42  return Path.GetDirectoryName(assemblyUri.LocalPath);
43  }
44  }
45 
46  internal override GameWindow[] GetSupportedGameWindows()
47  {
48  return new GameWindow[]
49  {
50 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
51  new GameWindowDesktop(),
52 #elif SILICONSTUDIO_PARADOX_GRAPHICS_API_OPENGL
53  new GameWindowOpenTK(),
54 #endif
55  };
56  }
57  }
58 }
59 #endif
Android.Net.Uri Uri
Definition: HtmlElement.cs:8