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enum | SiliconStudio.Paradox.Input.GamePadButton : ushort {
SiliconStudio.Paradox.Input.GamePadButton.PadUp = 1 << 0,
SiliconStudio.Paradox.Input.GamePadButton.PadDown = 1 << 1,
SiliconStudio.Paradox.Input.GamePadButton.PadLeft = 1 << 2,
SiliconStudio.Paradox.Input.GamePadButton.PadRight = 1 << 3,
SiliconStudio.Paradox.Input.GamePadButton.Start = 1 << 4,
SiliconStudio.Paradox.Input.GamePadButton.Back = 1 << 5,
SiliconStudio.Paradox.Input.GamePadButton.LeftThumb = 1 << 6,
SiliconStudio.Paradox.Input.GamePadButton.RightThumb = 1 << 7,
SiliconStudio.Paradox.Input.GamePadButton.LeftShoulder = 1 << 8,
SiliconStudio.Paradox.Input.GamePadButton.RightShoulder = 1 << 9,
SiliconStudio.Paradox.Input.GamePadButton.A = 1 << 12,
SiliconStudio.Paradox.Input.GamePadButton.B = 1 << 13,
SiliconStudio.Paradox.Input.GamePadButton.X = 1 << 14,
SiliconStudio.Paradox.Input.GamePadButton.Y = 1 << 15,
SiliconStudio.Paradox.Input.GamePadButton.None = 0
} |
| Buttons for gamepad returned by GamePadState. More...
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