3 using SiliconStudio.Core;
4 using SiliconStudio.Paradox.Games;
7 namespace SiliconStudio.
Paradox.Graphics
12 internal class GameFontSystem : GameSystem
19 Services.AddService(typeof(GameFontSystem),
this);
24 public override void Draw(
GameTime gameTime)
31 public override void Initialize()
38 protected override void LoadContent()
45 protected override void UnloadContent()
The system managing the fonts.
A service registry is a IServiceProvider that provides methods to register and unregister services...
SharpDX.DirectWrite.Font Font
Current timing used for variable-step (real time) or fixed-step (game time) games.