3 using SiliconStudio.Core;
 
    4 using SiliconStudio.Paradox.Games;
 
    7 namespace SiliconStudio.
Paradox.Graphics
 
   12     internal class GameFontSystem : GameSystem
 
   19             Services.AddService(typeof(GameFontSystem), 
this);
 
   24         public override void Draw(
GameTime gameTime)
 
   31         public override void Initialize()
 
   38         protected override void LoadContent()
 
   45         protected override void UnloadContent()
 
The system managing the fonts. 
A service registry is a IServiceProvider that provides methods to register and unregister services...
SharpDX.DirectWrite.Font Font
Current timing used for variable-step (real time) or fixed-step (game time) games.