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GameContext.WindowsRuntime.SwapChainPanel.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 #if SILICONSTUDIO_PLATFORM_WINDOWS_RUNTIME
24 
25 using System;
26 
27 using Windows.UI.Xaml.Controls;
28 
29 namespace SiliconStudio.Paradox.Games
30 {
31  /// <summary>
32  /// A <see cref="GameContext"/> to use for rendering to an existing WinForm <see cref="Control"/>.
33  /// </summary>
34  public partial class GameContext
35  {
36  /// <summary>
37  /// Initializes a new instance of the <see cref="GameContext" /> class.
38  /// </summary>
39  /// <param name="control">The control.</param>
40  /// <param name="requestedWidth">Width of the requested.</param>
41  /// <param name="requestedHeight">Height of the requested.</param>
42  public GameContext(SwapChainPanel control, int requestedWidth = 0, int requestedHeight = 0)
43  {
44  if (control == null)
45  {
46  throw new ArgumentNullException("control");
47  }
48 
49  Control = control;
50  RequestedWidth = requestedWidth;
51  RequestedHeight = requestedHeight;
52  ContextType = AppContextType.WindowsRuntime;
53  }
54 
55  /// <summary>
56  /// The control used as a GameWindow context (either an instance of <see cref="System.Windows.Forms.Control"/> or <see cref="System.Windows.Controls.Control"/>.
57  /// </summary>
58  public readonly object Control;
59 
60  /// <summary>
61  /// Performs an implicit conversion from <see cref="Control"/> to <see cref="GameContext"/>.
62  /// </summary>
63  /// <param name="control">The control.</param>
64  /// <returns>The result of the conversion.</returns>
65  public static implicit operator GameContext(SwapChainPanel control)
66  {
67  return new GameContext(control);
68  }
69  }
70 }
71 #endif