Paradox Game Engine  v1.0.0 beta06
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GameContext.Desktop.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
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22 // THE SOFTWARE.
23 #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP && SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
24 using System;
25 using System.Windows.Forms;
26 using SiliconStudio.Paradox.Games.Resources;
27 
28 using SharpDX.Windows;
29 
30 namespace SiliconStudio.Paradox.Games
31 {
32  /// <summary>
33  /// A <see cref="GameContext"/> to use for rendering to an existing WinForm <see cref="Control"/>.
34  /// </summary>
35  public partial class GameContext
36  {
37  /// <summary>
38  /// Initializes a new instance of the <see cref="GameContext" /> class with a default <see cref="GameForm"/>.
39  /// </summary>
40  public GameContext() : this((Control)null)
41  {
42  }
43 
44  /// <summary>
45  /// Initializes a new instance of the <see cref="GameContext" /> class.
46  /// </summary>
47  /// <param name="control">The control.</param>
48  /// <param name="isUserManagingRun">if set to <c>true</c>, the user will have to manage the rendering loop by calling <see cref="Run"/>.</param>
49  public GameContext(Control control, bool isUserManagingRun)
50  {
51  Control = control ?? CreateForm();
52  IsUserManagingRun = isUserManagingRun;
53  ContextType = AppContextType.Desktop;
54  }
55 
56  /// <summary>
57  /// Initializes a new instance of the <see cref="GameContext" /> class.
58  /// </summary>
59  /// <param name="control">The control.</param>
60  /// <param name="requestedWidth">Width of the requested.</param>
61  /// <param name="requestedHeight">Height of the requested.</param>
62  public GameContext(Control control, int requestedWidth = 0, int requestedHeight = 0)
63  {
64  Control = control ?? CreateForm();
65  RequestedWidth = requestedWidth;
66  RequestedHeight = requestedHeight;
67  ContextType = AppContextType.Desktop;
68  }
69 
70  /// <summary>
71  /// The control used as a GameWindow context (either an instance of <see cref="System.Windows.Forms.Control"/> or <see cref="System.Windows.Controls.Control"/>.
72  /// </summary>
73  public readonly object Control;
74 
75  /// <summary>
76  /// The is running delegate
77  /// </summary>
78  public readonly bool IsUserManagingRun;
79 
80  /// <summary>
81  /// Gets the run loop to be called when <see cref="IsUserManagingRun"/> is true.
82  /// </summary>
83  /// <value>The run loop.</value>
84  public Action RunCallback { get; internal set; }
85 
86  /// <summary>
87  /// Gets the exit callback to be called when <see cref="IsUserManagingRun"/> is true when exiting the game.
88  /// </summary>
89  /// <value>The run loop.</value>
90  public Action ExitCallback { get; internal set; }
91 
92  /// <summary>
93  /// Performs an implicit conversion from <see cref="Control"/> to <see cref="GameContext"/>.
94  /// </summary>
95  /// <param name="control">The control.</param>
96  /// <returns>The result of the conversion.</returns>
97  public static implicit operator GameContext(Control control)
98  {
99  return new GameContext(control);
100  }
101 
102  private static Form CreateForm()
103  {
104  return new GameForm();
105  }
106  }
107 }
108 #endif