Paradox Game Engine  v1.0.0 beta06
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Filter.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 using System.Threading.Tasks;
8 
9 namespace SiliconStudio.TextureConverter
10 {
11  /// <summary>
12  /// Provides enumerations of the different available filter types.
13  /// </summary>
14  public class Filter
15  {
16  /// <summary>
17  /// Available filters for mipmap generation
18  /// </summary>
19  public enum MipMapGeneration
20  {
21  Box,
22  Cubic,
23  Linear,
24  Nearest,
25  }
26 
27  /// <summary>
28  /// Available filters for rescaling operation
29  /// </summary>
30  public enum Rescaling
31  {
32  Box = 0,
33  Bicubic = 1,
34  Bilinear = 2,
35  BSpline = 3,
36  CatmullRom = 4,
37  Lanczos3 = 5,
38  Nearest,
39  }
40  }
41 }
MipMapGeneration
Available filters for mipmap generation
Definition: Filter.cs:19
Rescaling
Available filters for rescaling operation
Definition: Filter.cs:30
Provides enumerations of the different available filter types.
Definition: Filter.cs:14