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Filter.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Threading.Tasks;
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namespace
SiliconStudio.TextureConverter
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{
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/// <summary>
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/// Provides enumerations of the different available filter types.
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/// </summary>
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public
class
Filter
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{
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/// <summary>
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/// Available filters for mipmap generation
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/// </summary>
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public
enum
MipMapGeneration
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{
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Box,
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Cubic,
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Linear,
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Nearest,
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}
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/// <summary>
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/// Available filters for rescaling operation
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/// </summary>
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public
enum
Rescaling
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{
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Box = 0,
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Bicubic = 1,
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Bilinear = 2,
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BSpline = 3,
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CatmullRom = 4,
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Lanczos3 = 5,
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Nearest,
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}
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}
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}
SiliconStudio.TextureConverter.Filter.MipMapGeneration
MipMapGeneration
Available filters for mipmap generation
Definition:
Filter.cs:19
SiliconStudio.TextureConverter.Filter.Rescaling
Rescaling
Available filters for rescaling operation
Definition:
Filter.cs:30
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.TextureConverter.Filter
Provides enumerations of the different available filter types.
Definition:
Filter.cs:14
sources
tools
SiliconStudio.TextureConverter
Frontend
Enumeration
Filter.cs
Generated on Sat Dec 20 2014 21:53:32 for Paradox Game Engine by
1.8.7