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FileEventChangeType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.IO
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{
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/// <summary>
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/// Change type of file used by <see cref="FileEvent"/> and <see cref="DirectoryWatcher"/>.
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/// </summary>
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[
Flags
]
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public
enum
FileEventChangeType
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{
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// This enum must match exactly the System.IO.WatcherChangeTypes
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Created
= 1,
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Deleted = 2,
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Changed
= 4,
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Renamed
= 8,
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All =
Renamed
|
Changed
| Deleted |
Created
,
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Core.IO.Changed
SiliconStudio.Core.IO.FileEventChangeType
FileEventChangeType
Change type of file used by FileEvent and DirectoryWatcher.
Definition:
FileEventChangeType.cs:11
SiliconStudio.Core.IO.Renamed
SiliconStudio.Core.IO.Created
sources
common
core
SiliconStudio.Core.IO
FileEventChangeType.cs
Generated on Sat Dec 20 2014 21:51:02 for Paradox Game Engine by
1.8.7