3 using System.Collections.Generic;
5 using SiliconStudio.Paradox.Engine;
6 using SiliconStudio.Paradox.EntityModel;
7 using SiliconStudio.Paradox.Games;
8 using SiliconStudio.Core;
10 namespace SiliconStudio.
Paradox.Extensions
16 return entities.Select(x => x.Get(key)).Where(x => x != null);
21 var transformationComponent = entity.Transformation;
22 if (transformationComponent != null)
24 foreach (var child
in transformationComponent.Children)
26 yield
return child.Entity;
Game entity. It usually aggregates multiple EntityComponent
A class that represents a typed tag propety.
static IEnumerable< Entity > GetChildren(this Entity entity)