Paradox Game Engine  v1.0.0 beta06
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EnumerableBuildStep.cs File Reference

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Classes

class  SiliconStudio.BuildEngine.EnumerableBuildStep
 A BuildStep that can spawn multiple BuildStep. Input and output tracking and merging will be performed. Various input/output and output/output conflicts are detected, if WaitBuildStep is not used properly. More...
 
struct  SiliconStudio.BuildEngine.EnumerableBuildStep.InputObject
 

Namespaces

package  SiliconStudio.BuildEngine