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EntityExtensions.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.EntityModel
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{
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public
static
class
EntityExtensions
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{
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/// <summary>
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/// Deep clone of this entity.
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/// </summary>
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/// <param name="entity">The entity to clone</param>
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/// <returns>The cloned entity</returns>
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public
static
Entity
Clone
(
this
Entity
entity)
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{
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return
EntityCloner.Clone(entity);
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}
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}
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}
SiliconStudio.Paradox.EntityModel.Entity
Game entity. It usually aggregates multiple EntityComponent
Definition:
Entity.cs:28
SiliconStudio.Paradox.EntityModel.EntityExtensions
Definition:
EntityExtensions.cs:5
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.EntityModel.EntityExtensions.Clone
static Entity Clone(this Entity entity)
Deep clone of this entity.
Definition:
EntityExtensions.cs:12
sources
engine
SiliconStudio.Paradox.Engine
EntityModel
EntityExtensions.cs
Generated on Sat Dec 20 2014 21:51:42 for Paradox Game Engine by
1.8.7