Paradox Game Engine  v1.0.0 beta06
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EntityComponentData.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 
6 using SiliconStudio.Paradox.Games;
7 using SiliconStudio.Core;
8 
9 namespace SiliconStudio.Paradox.EntityModel.Data
10 {
11  // Components as they are stored in the git shared scene file
12  public partial class EntityComponentData
13  {
14  // Used to store entity data while in merge/text mode
16 
17  //public List<EntityComponentProperty> Properties;
18  }
19 }
Data type for SiliconStudio.Paradox.EntityModel.EntityComponent.
Definition: EngineData.cs:342
A class that represents a tag propety.
Definition: PropertyKey.cs:17