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EntityComponentData.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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using
SiliconStudio.Paradox.Games;
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.EntityModel.Data
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{
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// Components as they are stored in the git shared scene file
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public
partial class
EntityComponentData
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{
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// Used to store entity data while in merge/text mode
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public
static
PropertyKey<EntityComponentData>
Key =
new
PropertyKey<EntityComponentData>
(
"Key"
, typeof(
EntityComponentData
));
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//public List<EntityComponentProperty> Properties;
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.EntityModel.Data.EntityComponentData
Data type for SiliconStudio.Paradox.EntityModel.EntityComponent.
Definition:
EngineData.cs:342
SiliconStudio.Core.PropertyKey
A class that represents a tag propety.
Definition:
PropertyKey.cs:17
sources
engine
SiliconStudio.Paradox.Engine
EntityModel
EntityComponentData.cs
Generated on Sat Dec 20 2014 21:51:42 for Paradox Game Engine by
1.8.7