Paradox Game Engine  v1.0.0 beta06
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EmptyDataSerializer.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Serialization
4 {
5  public class EmptyDataSerializer<T> : DataSerializer<T>
6  {
7  public override void Serialize(ref T obj, ArchiveMode mode, SerializationStream stream)
8  {
9  }
10  }
11 }
override void Serialize(ref T obj, ArchiveMode mode, SerializationStream stream)
Base class for implementation of SerializationStream.
Describes how to serialize and deserialize an object without knowing its type. Used as a common base ...
ArchiveMode
Enumerates the different mode of serialization (either serialization or deserialization).
Definition: ArchiveMode.cs:8