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EffectSourceCodeKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Paradox.Effects;
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namespace
SiliconStudio.
Paradox
.Shaders
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{
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/// <summary>
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/// Keys used for sourcecode generation.
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/// </summary>
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public
static
class
EffectSourceCodeKeys
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{
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/// <summary>
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/// When compiling a pdxsl, this will generate a source code file
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/// </summary>
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public
static
readonly
ParameterKey<bool>
Enable = ParameterKeys.New<
bool
>();
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/// <summary>
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/// The class modifier declaration (Default: "public partial")
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/// </summary>
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public
static
readonly
ParameterKey<string>
ClassDeclaration = ParameterKeys.New(
"public partial"
);
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/// <summary>
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/// The namespace used for the declaration.
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/// </summary>
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public
static
readonly
ParameterKey<string>
Namespace = ParameterKeys.New<
string
>();
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/// <summary>
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/// The classname used for the (Default: name of the effect).
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/// </summary>
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public
static
readonly
ParameterKey<string>
ClassName = ParameterKeys.New<
string
>();
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/// <summary>
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/// The field declaration (default: "private")
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/// </summary>
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public
static
readonly
ParameterKey<string>
FieldDeclaration = ParameterKeys.New(
"private"
);
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/// <summary>
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/// The field name (default: "binaryBytecode")
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/// </summary>
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public
static
readonly
ParameterKey<string>
FieldName = ParameterKeys.New(
"binaryBytecode"
);
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}
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}
SiliconStudio.Paradox.Effects.ParameterKey
Key of an effect parameter.
Definition:
ParameterKey.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.EffectSourceCodeKeys
Keys used for sourcecode generation.
Definition:
EffectSourceCodeKeys.cs:10
sources
engine
SiliconStudio.Paradox.Shaders
EffectSourceCodeKeys.cs
Generated on Sat Dec 20 2014 21:52:02 for Paradox Game Engine by
1.8.7