Paradox Game Engine  v1.0.0 beta06
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EffectProgram.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 using System;
5 using System.Collections.Generic;
6 using SiliconStudio.Core.Mathematics;
7 
8 namespace SiliconStudio.Paradox.Graphics
9 {
10  public partial class EffectProgram
11  {
12  private EffectProgram(GraphicsDevice device, IEnumerable<Shader> shaders)
13  : base(device)
14  {
15  throw new NotImplementedException();
16  }
17 
18  public object GetInputSignature()
19  {
20  throw new NotImplementedException();
21  }
22 
23  public KeyValuePair<ShaderStage, ShaderReflection>[] GetReflection()
24  {
25  throw new NotImplementedException();
26  }
27  }
28 }
29 
30 #endif