Paradox Game Engine  v1.0.0 beta06
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EffectKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Paradox.Effects;
4 
5 namespace SiliconStudio.Paradox.Assets.Effect
6 {
7  /// <summary>
8  /// Defines keys associated with mesh used for compiling assets.
9  /// </summary>
10  public static class EffectKeys
11  {
12  /// <summary>
13  /// Name of the effect to compile (either a pdxfx or standalone pdxsl)
14  /// </summary>
15  public static readonly ParameterKey<string> Name = ParameterKeys.New<string>();
16  }
17 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Defines keys associated with mesh used for compiling assets.
Definition: EffectKeys.cs:10