Paradox Game Engine  v1.0.0 beta06
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DynamicEffectInstance.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 using System.Collections.Generic;
5 
6 using SiliconStudio.Paradox.Graphics;
7 
8 namespace SiliconStudio.Paradox.Effects
9 {
10  /// <summary>
11  /// A dynamic effect instance updated by <see cref="DynamicEffectCompiler"/>.
12  /// </summary>
13  public abstract class DynamicEffectInstance
14  {
15  internal EffectParameterUpdaterDefinition UpdaterDefinition;
16 
18  {
19  }
20 
21  /// <summary>
22  /// Gets the effect currently being compiled.
23  /// </summary>
24  /// <value>The effect.</value>
25  public Effect Effect { get; internal set; }
26 
27  /// <summary>
28  /// Fills the parameter collections used by this instance.
29  /// </summary>
30  /// <param name="parameterCollections">The parameter collections.</param>
31  public abstract void FillParameterCollections(IList<ParameterCollection> parameterCollections);
32  }
33 }
A dynamic effect instance updated by DynamicEffectCompiler.