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DynamicEffectInstance.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Paradox.Graphics;
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namespace
SiliconStudio.
Paradox
.Effects
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{
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/// <summary>
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/// A dynamic effect instance updated by <see cref="DynamicEffectCompiler"/>.
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/// </summary>
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public
abstract
class
DynamicEffectInstance
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{
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internal
EffectParameterUpdaterDefinition UpdaterDefinition;
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protected
DynamicEffectInstance
()
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{
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}
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/// <summary>
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/// Gets the effect currently being compiled.
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/// </summary>
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/// <value>The effect.</value>
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public
Effect
Effect
{
get
;
internal
set; }
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/// <summary>
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/// Fills the parameter collections used by this instance.
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/// </summary>
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/// <param name="parameterCollections">The parameter collections.</param>
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public
abstract
void
FillParameterCollections(IList<ParameterCollection> parameterCollections);
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}
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}
SiliconStudio.Paradox.Effects.DynamicEffectInstance
A dynamic effect instance updated by DynamicEffectCompiler.
Definition:
DynamicEffectInstance.cs:13
SiliconStudio.Paradox.Effects.DynamicEffectInstance.DynamicEffectInstance
DynamicEffectInstance()
Definition:
DynamicEffectInstance.cs:17
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.Effect
Definition:
Effect.cs:19
sources
engine
SiliconStudio.Paradox.Engine
Effects
DynamicEffectInstance.cs
Generated on Sat Dec 20 2014 21:51:39 for Paradox Game Engine by
1.8.7