Paradox Game Engine  v1.0.0 beta06
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DynamicCallDispatcher.cs File Reference

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Classes

struct  Irony.Interpreter.OperatorDispatchKey
 The struct is used as a key for the dictionary of operator implementations. Contains types of arguments for a method or operator implementation. More...
 
class  Irony.Interpreter.TypeConverterTable
 
class  Irony.Interpreter.OperatorImplementation
 
class  Irony.Interpreter.OperatorImplementationTable
 
class  Irony.Interpreter.DynamicCallDispatcher
 The DynamicCallDispatcher class is responsible for fast dispatching to the implementation based on argument types It is one per context which is one per thread. More...
 

Namespaces

package  Irony.Interpreter
 

Functions

delegate object Irony.Interpreter.TypeConverter (object arg)
 
delegate object Irony.Interpreter.BinaryOperatorMethod (object arg1, object arg2)
 
delegate object Irony.Interpreter.UnaryOperatorMethod (object arg1, object arg2)