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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
| struct | Irony.Interpreter.OperatorDispatchKey |
| The struct is used as a key for the dictionary of operator implementations. Contains types of arguments for a method or operator implementation. More... | |
| class | Irony.Interpreter.TypeConverterTable |
| class | Irony.Interpreter.OperatorImplementation |
| class | Irony.Interpreter.OperatorImplementationTable |
| class | Irony.Interpreter.DynamicCallDispatcher |
| The DynamicCallDispatcher class is responsible for fast dispatching to the implementation based on argument types It is one per context which is one per thread. More... | |
Namespaces | |
| package | Irony.Interpreter |
Functions | |
| delegate object | Irony.Interpreter.TypeConverter (object arg) |
| delegate object | Irony.Interpreter.BinaryOperatorMethod (object arg1, object arg2) |
| delegate object | Irony.Interpreter.UnaryOperatorMethod (object arg1, object arg2) |