3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics
19 Default.Name =
"DepthStencilState.Default";
21 DefaultInverse = DepthStencilState.New(device,
new DepthStencilStateDescription(
true,
true) { DepthBufferFunction = CompareFunction.GreaterEqual }).KeepAliveBy(
this);
22 DefaultInverse.Name =
"DepthStencilState.DefaultInverse";
25 DepthRead.Name =
"DepthStencilState.DepthRead";
28 None.Name =
"DepthStencilState.None";
Contains depth-stencil state for the device.
readonly DepthStencilState Default
A built-in state object with default settings for using a depth stencil buffer.
Base factory for IDepthStencilState.
readonly DepthStencilState DefaultInverse
A built-in state object with default settings using greater comparison for Z.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
readonly DepthStencilState None
A built-in state object with settings for not using a depth stencil buffer.
Use the default mode depending on the type of the field/property.
Base factory for all Graphics resources.
Describes a depth stencil state.
readonly DepthStencilState DepthRead
A built-in state object with settings for enabling a read-only depth stencil buffer.