Paradox Game Engine  v1.0.0 beta06
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DepthStencilBuffer.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 using System;
5 
6 namespace SiliconStudio.Paradox.Graphics
7 {
8  public partial class DepthStencilBuffer
9  {
10  internal DepthStencilBuffer(GraphicsDevice device, Texture2D depthTexture, bool isReadOnly) : base(device)
11  {
12  throw new NotImplementedException();
13  }
14 
15  public static bool IsReadOnlySupported(GraphicsDevice device)
16  {
17  throw new NotImplementedException();
18  }
19  }
20 }
21 #endif