3 using SiliconStudio.Paradox.Shaders;
5 namespace SiliconStudio.
Paradox.Effects
19 throw new System.NotImplementedException();
20 EffectShaderPass mainShaderPass;
override void SetupShaders(EffectMesh effectMesh)
override void SetupPasses(EffectMesh effectMesh)
Shader used with LightingPrepassPlugin.
A shader class used for mixin.