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DDSFlags.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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//
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// Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// -----------------------------------------------------------------------------
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// The following code is a port of DirectXTex http://directxtex.codeplex.com
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// -----------------------------------------------------------------------------
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the
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// software, you accept this license. If you do not accept the license, do not
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// use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to
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// the software.
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// A "contributor" is any person that distributes its contribution under this
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// license.
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// "Licensed patents" are a contributor's patent claims that read directly on
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// its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the
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// license conditions and limitations in section 3, each contributor grants
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// you a non-exclusive, worldwide, royalty-free copyright license to reproduce
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// its contribution, prepare derivative works of its contribution, and
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// distribute its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license
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// conditions and limitations in section 3, each contributor grants you a
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// non-exclusive, worldwide, royalty-free license under its licensed patents to
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// make, have made, use, sell, offer for sale, import, and/or otherwise dispose
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// of its contribution in the software or derivative works of the contribution
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// in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any
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// contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that
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// you claim are infringed by the software, your patent license from such
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// contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all
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// copyright, patent, trademark, and attribution notices that are present in the
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// software.
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// (D) If you distribute any portion of the software in source code form, you
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// may do so only under this license by including a complete copy of this
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// license with your distribution. If you distribute any portion of the software
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// in compiled or object code form, you may only do so under a license that
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// complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The
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// contributors give no express warranties, guarantees or conditions. You may
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// have additional consumer rights under your local laws which this license
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// cannot change. To the extent permitted under your local laws, the
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// contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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using
System
;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// Flags used by <see cref="DDSHelper.LoadFromDDSMemory"/>.
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/// </summary>
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[
Flags
]
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internal
enum
DDSFlags
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{
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None
= 0x0,
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LegacyDword
= 0x1,
// Assume pitch is DWORD aligned instead of BYTE aligned (used by some legacy DDS files)
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NoLegacyExpansion
= 0x2,
// Do not implicitly convert legacy formats that result in larger pixel sizes (24 bpp, 3:3:2, A8L8, A4L4, P8, A8P8)
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NoR10B10G10A2Fixup
= 0x4,
// Do not use work-around for long-standing D3DX DDS file format issue which reversed the 10:10:10:2 color order masks
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ForceRgb
= 0x8,
// Convert DXGI 1.1 BGR formats to Format.R8G8B8A8_UNorm to avoid use of optional WDDM 1.1 formats
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No16Bpp
= 0x10,
// Conversions avoid use of 565, 5551, and 4444 formats and instead expand to 8888 to avoid use of optional WDDM 1.2 formats
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CopyMemory
= 0x20,
// The content of the memory passed to the DDS Loader is copied to another internal buffer.
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ForceDX10Ext
= 0x10000,
// Always use the 'DX10' header extension for DDS writer (i.e. don't try to write DX9 compatible DDS files)
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};
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}
SiliconStudio.Paradox.Graphics.No16Bpp
SiliconStudio.Paradox.Graphics.ForceRgb
SiliconStudio.Paradox.Graphics.ForceDX10Ext
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.CopyMemory
SiliconStudio.Assets.Diff.None
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Paradox.Graphics.NoLegacyExpansion
SiliconStudio.Paradox.Graphics.NoR10B10G10A2Fixup
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.LegacyDword
sources
engine
SiliconStudio.Paradox
Graphics
DDSFlags.cs
Generated on Sat Dec 20 2014 21:52:06 for Paradox Game Engine by
1.8.7