Paradox Game Engine  v1.0.0 beta06
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CylinderColliderShapeDesc.cs
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1 using SiliconStudio.Core;
2 using SiliconStudio.Core.Mathematics;
3 using SiliconStudio.Core.Serialization.Contents;
4 
5 namespace SiliconStudio.Paradox.Physics
6 {
7  [ContentSerializer(typeof(DataContentSerializer<CylinderColliderShapeDesc>))]
8  [DataContract("CylinderColliderShapeDesc")]
10  {
11  /// <userdoc>
12  /// The offset with the real graphic mesh.
13  /// </userdoc>
14  [DataMember(10)]
16 
17  /// <userdoc>
18  /// Half Extent size of the cylinder.
19  /// </userdoc>
20  [DataMember(20)]
22 
23  /// <userdoc>
24  /// The up axis of the cylinder, this must be either (1,0,0),(0,1,0),(0,0,1).
25  /// </userdoc>
26  [DataMember(30)]
27  public Vector3 UpAxis = Vector3.UnitY;
28  }
29 }
Represents a three dimensional mathematical vector.
Definition: Vector3.cs:42
using SiliconStudio.Paradox. Physics