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CullMode.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// Indicates triangles facing a particular direction are not drawn.
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/// </summary>
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/// <remarks>
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/// This enumeration is part of a rasterizer-state object description (see <see cref="RasterizerState"/>).
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/// </remarks>
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[DataContract]
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public
enum
CullMode
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{
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/// <summary>
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/// Always draw all triangles.
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/// </summary>
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None = 1,
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/// <summary>
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/// Do not draw triangles that are front-facing.
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/// </summary>
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Front = 2,
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/// <summary>
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/// Do not draw triangles that are back-facing.
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/// </summary>
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Back = 3,
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}
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}
SiliconStudio.Paradox.Graphics.CullMode
CullMode
Indicates triangles facing a particular direction are not drawn.
Definition:
CullMode.cs:14
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Graphics
CullMode.cs
Generated on Sat Dec 20 2014 21:51:47 for Paradox Game Engine by
1.8.7