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ConvertFromDataFlags.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.Core.Serialization.Converters
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{
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[
Flags
]
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public
enum
ConvertFromDataFlags
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{
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None = 0,
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Construct
= 1,
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Convert
= 2,
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Default
=
Construct
|
Convert
,
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}
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}
SiliconStudio.Core.Serialization.Converters.Construct
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.AssimpNet.Material.Flags
Flags
Enumeration of the new Assimp's flags.
Definition:
MaterialStack.cs:29
SiliconStudio.Core.Default
Use the default mode depending on the type of the field/property.
SiliconStudio.Core.Serialization.Converters.ConvertFromDataFlags
ConvertFromDataFlags
Definition:
ConvertFromDataFlags.cs:8
DirectX::Convert
HRESULT Convert(_In_ const Image &srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage &image)
sources
common
core
SiliconStudio.Core.Serialization
Serialization
Converters
ConvertFromDataFlags.cs
Generated on Sat Dec 20 2014 21:51:07 for Paradox Game Engine by
1.8.7