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ContentReferenceCloneDataSerializer.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.EntityModel
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{
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public
class
ContentReferenceCloneDataSerializer<T> :
DataSerializer
<ContentReference<T>> where T : class
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{
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public
override
void
Serialize
(ref
ContentReference<T>
contentReference,
ArchiveMode
mode,
SerializationStream
stream)
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{
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var cloneContext = stream.Context.Get(EntityCloner.CloneContextProperty);
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if
(mode ==
ArchiveMode
.Serialize)
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{
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stream.Write(cloneContext.ContentReferences.Count);
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cloneContext.ContentReferences.Add(contentReference);
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}
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else
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{
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int
index = stream.ReadInt32();
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contentReference = (
ContentReference<T>
)cloneContext.ContentReferences[index];
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}
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}
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}
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}
SiliconStudio.Core.Serialization.ContentReference< T >
Definition:
ContentReference.cs:132
SiliconStudio.Core.Serialization.SerializationStream
Base class for implementation of SerializationStream.
Definition:
SerializationStream.cs:25
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Core.Serialization.DataSerializer
Describes how to serialize and deserialize an object without knowing its type. Used as a common base ...
Definition:
DataSerializer.cs:13
SiliconStudio.Core.Serialization.ArchiveMode
ArchiveMode
Enumerates the different mode of serialization (either serialization or deserialization).
Definition:
ArchiveMode.cs:8
SiliconStudio.Paradox.EntityModel.ContentReferenceCloneDataSerializer< T >.Serialize
override void Serialize(ref ContentReference< T > contentReference, ArchiveMode mode, SerializationStream stream)
Definition:
ContentReferenceCloneDataSerializer.cs:9
sources
engine
SiliconStudio.Paradox.Engine
EntityModel
ContentReferenceCloneDataSerializer.cs
Generated on Sat Dec 20 2014 21:51:42 for Paradox Game Engine by
1.8.7