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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
class | SiliconStudio.Paradox.Physics.Contact |
Generic contact between colliders, Always using Vector3 as the engine allows mixed 2D/3D contacts. Note: As class because it is shared between the 2 Colliders.. maybe struct is faster? More... | |
struct | SiliconStudio.Paradox.Physics.CollisionArgs |
Namespaces | |
package | SiliconStudio.Paradox.Physics |