Paradox Game Engine  v1.0.0 beta06
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Contact.cs File Reference

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Classes

class  SiliconStudio.Paradox.Physics.Contact
 Generic contact between colliders, Always using Vector3 as the engine allows mixed 2D/3D contacts. Note: As class because it is shared between the 2 Colliders.. maybe struct is faster? More...
 
struct  SiliconStudio.Paradox.Physics.CollisionArgs
 

Namespaces

package  SiliconStudio.Paradox.Physics